A renderer written from scratch, then pointed at a new room
No Unity, no Unreal, no game engine at all. The lighting pipeline came out of an earlier project of mine and was lifted over intact: shadow maps, ambient occlusion, anti-aliasing, bloom, automatic exposure and a film grade, all custom. Then the whole weekend went into what it points at. Light in the room comes from four different colour temperatures at once, which is most of why it reads as a photograph of 1983 instead of a video game. Moonlight through the south window at 8000K, a sixty watt table lamp at 2600K, a blue television, and twenty-six coloured bulbs.